I Optimized the Wrong Thing (A Profiling Story)
· 2 min read
Six hours. That's how long I spent rewriting Sharpshooters' bullet system before realizing it wasn't the problem.
Six hours. That's how long I spent rewriting Sharpshooters' bullet system before realizing it wasn't the problem.
I'd been using Unity for two years when I decided to learn Unreal Engine for the Infinite Runner project. Here's what I expected, and what actually surprised me.
48 hours. One theme revealed at the start. You build something. You ship it.
My first game jam was in early 2024. Here's what I learned — most of it the hard way.