Resume
Yisi Liu โ Game Developer & Software Engineer
๐ง your@email.com ยท GitHub ยท itch.io
Projectsโ
Sharpshooters (2025โ2026)โ
3D third-person shooter ยท Unity 6 ยท C#
- Built complete state machine architecture for player movement (idle, move, sprint, aim, roll, crouch)
- Designed behavior tree AI with flanking logic and NavMesh integration
- Implemented data-driven inventory system using ScriptableObjects; drop-in reusable across projects
- Save/load system with JSON serialization and version migration
Infinite Runner (2024โ2025)โ
Endless runner ยท Unreal Engine 5 ยท C++
- Designed chunk-based procedural level generator with a difficulty budget system
- Engineered smooth difficulty scaling via exponential curve model tied to distance
- Implemented replay viewer using recorded input data
Technical Skillsโ
| Category | Skills |
|---|---|
| Game Engines | Unity 6, Unreal Engine 5 |
| Languages | C#, C++, Python, JavaScript |
| Patterns | State machines, behavior trees, object pooling, event systems |
| Tools | Git/GitHub, Aseprite, VS Code, Rider |
| Platforms | PC, WebGL |
Educationโ
(Fill in when ready โ school, graduation year, relevant coursework)
Activitiesโ
- COSMOS Game Design Program (2025)
- Game jam participant โ 48h jam (2023, 2024)
info
Full PDF resume available on request. Contact me โ